World of Warcraft Companion App
A companion app for World of Warcraft Classic
Introduction
World of Warcraft is a massively multiplayer online role-playing game (MMORPG) released initially in 2004. W.O.W Classic is a remake of the original game based on a release from 2009 by Blizzard Entertainment.
Overview
About
The W.O.W companion app gives players access to small parts of the game while away from their computers.
Duration
- 4 Weeks
My Role
- UI/UX Designer
Tools
- Figma
- Discord
- Adobe Photoshop
Platform
- iOS
- Andriod
The Journey
- Competitive analysis
- User interview
- MVP
- User flow
- Low-High fidelity wireframes
- Usability test
- Feedback & critique
- Iterate
- Prototype
Context
The Problem
As a player myself, I find it challenging to connect with the players other than being at home. I want to create a platform that allows players to access some parts of the game while away from their computers.
The Goal
What parts of the game do players want to access while they are away? Why?
Learning From Others
First, I conducted a quick competitive analysis of a few companion apps and game-related apps to better understand what functionalities they have, why they are helpful, and the design patterns they use.
- Target Demographic
- Daily players who are familiar with the game UI
Gathering information
Since this is a W.O.W companion app, what’s a better way than asking players about their needs and wants. I gathered insights from 7 players through Discord and learned about their in-game habits and daily interactions
Discovery
Summarizing the data from my interview notes and defining the MVP for the companion app, these functionalities should be useful to the players while away from their computers.
- Chat
- Some players enjoy connecting with their friends and other players in the game
- Auction House
- Most players want to access their auction items while they are away because making gold is important to them
- Updates
- Keeping track of popular topics and updates in the game are also important to some players
User Flow
The user flow for the companion app is very simple. The intention is to give players access to the small parts of the game that are the most important to them
Design Solutions
Using the user flow above as guidance, I sketched out possible solutions for iOS and Android platforms. I made some changes along the way while referencing the results from my competitive analysis.
Understanding The Human Interface Guidelines & Material Design
I spent some time studying both design guidelines and downloaded BlueStacks to experience and become more familiar with the Android platform, and then I made sure the grid and elements aligned with both design guidelines.
The Theme
Design Strategy
I want the companion app to feel and look like it is part of the game, so I decided to pick up a few colors from their website, made some adjustments and applied them to my design.
Colors
Typography
Design Iterations
After completing the high-fidelity wireframes, I recruited some players to test the companion app. They provided some excellent feedback for me and suggested keeping the app elements as consistent with the game as possible. For example, the gold formatting on the auction screens and the gear color coding (indicates item rarity) on the character info screen are important in the game.
Home
Auction House
Chat
Login and Character Info
